I was internally debating showing this since it’s not complete and I didn’t want it forming everyone’s first impressions, but this is the result of the work I’ve started recently on the base female model. While I feel there is still a lot to improve before I move onto texturing and rigging, I’m generally quite pleased with the level of detail despite it being my first attempt at modelling a semi-realistic humanoid. I posted this primarily because I feel it’s important to get as much feedback as possible at this stage, so please feel free to suggest things which you feel could be improved about this model. There is also progress being made on a second location, the protagonist’s home, by one of my main contributors, and it will soon be adapted for usage within the game. This part should be particularly interesting because we are planning to allow some degree of player customisation for this location, changing furniture arrangements, ect. I’m also experimenting with ways in which the engine can be optimized. I’ve brought in and updated some SIMD code another person had started working on a while back, and have made changes to the engine for the memory alignment required by such code. As of yet, this is still highly early and experimental, and while some minor improvements have come out of these experiments, I’ve yet to get the substantial performance improvements needed, but I’m sure that further research will lead to significant improvements in this area. Usually I would consider optimization something for much later in the project, but the fact is, even with the early static assets we already have, the game is already hitting unacceptable framerates, and solving this issue will be required before I can even consider putting out any kind of playable build.
Anyway, it seems odd to neglect showing off characters as part of the game’s initial concept considering that it is fundamentally what the game is about, so for now, I thought I would share some very early concept sketches. Some of these were done by me, and I personally have no pretence of being a legitimate 2D artist, but I hope that they might at least give some insight into the direction I’m hoping to take the game character-wise. There are also some additional sketches generously done by someone who is already contributing to 3D assets, Arno, but as of yet, we would still appreciate the help of a more experienced dedicated 2D artist.
I know this update is kind of shallow, but I’m going to post a follow-up post very soon when I feel the character model is ready. This post may also be updated if some new sketches are done, but for me personally, I’m not planning on doing any more character sketches for a while.