Game progress has slowed down somewhat over the middle of this year, but I’m hoping for it to start picking up momentum again. I decided to show off some new hair physics I’ve been working on. I had made the changes to the physics engine required to make this possible some time ago, but I decided to finally get around to implementing the hair physics themselves.
I’ve actually a lot more features which are almost complete which I plan to show off in the coming weeks, including an SMS messaging system, RPG stats and activity system, real-time mode, a character creation system, more visual novel features, and functioning weather effects with clouds. Please check back soon.